![]() ![]() On the PC side, Steam achievements will now work correctly in offline mode, and a cache-loading bug that caused a crash at startup on some NVIDIA GPUs has been resolved. ![]() Lastly, there are some platform-specific fixes for PC and consoles alike. Invalid items will stop appearing in loot, and some issues with achievements have been sorted out. At least we can get back to crafting every item in the game. CDPR says that sometimes the prompt to exit a braindance should now always appear instead of trapping the player in VR. However, corrupted save files made before patch 1.06 instituted a temporary fix cannot be repaired. The remaining big headliner is that the issue that caused save games to be oversized and corrupted when saving should be squashed for good. Loading save games, opening and closing the game, and the Point of No Return mission should all be more stable, too.īut that's not all that's fixed in Cyberpunk 2077 patch version 1.1. CDPR says that many systems in the game, including characters, navigation, in-game videos (like TV shows), AI, traffic, and a whole lot more will make better use of system memory. To that end, the headlining feature of patch 1.1 is all about memory management. Cars and pedestrians that appear from nowhere or switch entire models and skins when players turned around are a symptom that the world wasn't as persistent as it should be. The most glaring issues in Cyberpunk 2077 all seemed to revolve around memory utilization on PC, PlayStation 4, and Xbox One. However, developer CD Project Red has been hard at work making its blockbuster RPG all that it should have been, and now a hotly anticipated bug fix patch has just dropped.Ĭyberpunk 2077 v1.1 Patch - Fixes And Optimizations While the game is a blast when it's working right, bugs and glitches galore have caused a torrent of outrage, particularly from our console brethren trying to play it on their seven-year-old PlayStations and Xboxes. The other noted PC fix is for game startup crashes on systems with Nvidia graphics cards.Īfter Patch 1.2 has continued the work we see here, CDPR plans to start the rollout of the first free DLCs, and then provide the free next gen console updates before 2021 is out.It's been kind of painful to watch Cyberpunk 2077 stumble and flounder since it launched on December 10. The larger patch for Steam is likely because some Steam-specific bugs have been fixed – Steam achievements working offline. On the PC Cyberpunk 2077 Patch 1.1 weighs in at roughly 5.4GB on Steam, or 1.1GB on GOG. Attempting to load an older save won't fix this new problem however CDPR already has a user workaround available if this bug gets you. "Now Takemura can call the player and just. PC gamer reports that the 'Down on the Street' fix has introduced another bug which could be worse. Examples include bugs that meant Takemura wouldn't call in 'Down on the Street', Jackie could disappear in 'The Pickup', and opening the package wouldn't update 'Space Oddity' – and many more. ![]() Another focus for bug zapping was in loading saves and game opening/closing.Ī lot of the bugs fixed regard glitches in missions. ![]() CDPR has implemented memory usage improvements over many aspects of the game – which helps game stability and performance. As per our headline, stability was a major focus of Patch 1.1. There is a long list of fixes across all platforms, as well as some platform specific ones. Unfortunately, it has already been spotted that one of the bug fixes creates another – a save state killing bug.ĬDPR's Cyberpunk 2077 Patch 1.1 is available for all platforms PC, consoles, and Stadia. Rather than introduce new features at this stage, Patch 1.1 was rightly created to address the numerous bugs in the game that remain, even though CDPR has applied multiple hotfix updates since release. On Friday CD Projekt Red released the first major patch for Cyberpunk 2077. ![]()
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